AUDE CAZOTTES
TRAPPED
Team
5 persons
Project length
4 months
Engine
Unity (C#)
Plateform
PC
Roles
Project Lead, Gameplay programmer, Art Director
Trapped is an horror-adventure game taking place behind closed doors on an ice-bound ship during the 19th century.
On this project, I was both in charge of developing event and puzzle related gameplay mechanics but was also responsible for the artistic overview of the project.
The main challenge was to manage between my different tasks, in very distinct areas of expertise, while keeping the planning updated.
For this project, we were two programmers.
I was in charge of developing mechanics of interactions with the environment, displacement of objects along with the puzzles and their resolutions.
I faced some difficulties with object displacement as the avatar needed to be moved and reoriented towards a specific point when the player grabbed something. This lead to some struggles with quaternions.
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I had to always keep in mind the player experience to keep simple mechanics and intuitive interface as well as not making the player nauseous with too much camera movements.
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I’ve also worked on the dialogue system. using scriptable objects and triggers to play specific dialogs at certain places.
Finally, a big part of my work was to keep playtesting our game to find, index and fix various bugs to polish the experience.
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Due to the small size of the development team, I was also led to do tasks out of the programming field.
For example, I was in charge of organizing the team’s schedules in order to stay within very short deadlines.
Additionally, I’ve done concept art for the game’s characters and the ship design, worked on the lighting of various rooms and integrated the game’s sfx and dubbing.


