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THE BISHOP'S AIDE

Team

2 persons

Project Length

2 months

Engine

Unity (C#)

Plateforme

Mobile

Roles

Gameplay programmer,

2D Artist

The Bishop’s Aide is a serious mobile management game about the medieval city of Saint Bertrand de Comminges.

 

During the 2-month long production, I’ve worked as a programmer as well as a 2D artist.

This experience allowed me to discover the game development on mobile and many of its own specificities, including optimisation.

As said before, the main challenge was to familiarize myself with mobile development features such as the specifics inputs or the screen sizing and resolution.

As it was my second unity game ever, this project taught me a lot about raycasts, UI management, balancing and integrating all kinds of things, from 2D to 3D items, animations, sounds or UI.

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I’ve also worked on the dialog and translation system, which was very interesting because of the “data storage”.

As I used scriptable objects to get the right dialog for the right time, it allowed me to keep the unity project organized and to easily modify any text, without having to get into any script. 

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In-game dialog system

Besides programming, I’ve performed many other tasks.

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For example, I did a series of portraits to represent the variety of pilgrims coming to the city, while keeping in mind historic accuracy as much as possible. I’ve also worked on game design, iterating through probabilities, random events and game variables such as resources or character types.

We had to simplify the management genre to fit with our target which was not the player type, as it was mainly retirees.

 

Because of the time limit and the amount of things that were needed for this project, I realized how important trust, good communication and understanding within a team were.

It allowed me and my teammate to always keep the other informed of encountered problems so we could think of a solution together and that way, we avoided any major crisis.

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In-game characters

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